﻿-- Locale
local AceLocale = LibStub:GetLibrary("AceLocale-3.0");
local AL = AceLocale:NewLocale("RareScanner", "enUS", true, true);

if AL then
	AL["ALARM_MESSAGE"] = "A rare NPC just showed up, check your map!"
	AL["ALARM_SOUND"] = "Warning sound for rare NPCs"
	AL["ALARM_SOUND_DESC"] = "Sound played when a rare NPC shows up in your minimap"
	AL["ALARM_TREASURES_SOUND"] = "Warning sound for events/treasures"
	AL["ALARM_TREASURES_SOUND_DESC"] = "Sound played when a treasure/chest or event shows up in your minimap"
	AL["AUTO_HIDE_BUTTON"] = "Autohide button and miniature"
	AL["AUTO_HIDE_BUTTON_DESC"] = "Hides the button and the miniature automatically after the time selected (in seconds). If you select zero seconds the button and the miniature won't autohide"
	AL["CLASS_HALLS"] = "Class Halls"
	AL["CLEAR_FILTERS_SEARCH"] = "Clear"
	AL["CLEAR_FILTERS_SEARCH_DESC"] = "Resets the form to the initial state"
	AL["CLICK_TARGET"] = "Click to target NPC"
	AL["CMD_DISABLE_ALERTS"] = "RareScanner rare NPCs, treasures and events alerts disabled"
	AL["CMD_DISABLE_CONTAINERS_ALERTS"] = "RareScanner treasures alerts disabled"
	AL["CMD_DISABLE_EVENTS_ALERTS"] = "RareScanner events alerts disabled"
	AL["CMD_DISABLE_RARES_ALERTS"] = "RareScanner rare NPCs alerts disabled"
	AL["CMD_ENABLE_ALERTS"] = "RareScanner rare NPCs, treasures and events alerts enabled"
	AL["CMD_ENABLE_CONTAINERS_ALERTS"] = "RareScanner treasures alerts enabled"
	AL["CMD_ENABLE_EVENTS_ALERTS"] = "RareScanner events alerts enabled"
	AL["CMD_ENABLE_RARES_ALERTS"] = "RareScanner rare NPCs alerts enabled"
	AL["CMD_HELP1"] = "List of commands"
	AL["CMD_HELP2"] = "Show/hide all the icons on the world map"
	AL["CMD_HELP3"] = "Show/hide icons of events on the world map"
	AL["CMD_HELP4"] = "Show/hide icons of treasures on the world map"
	AL["CMD_HELP5"] = "Show/hide icons of rare NPCs on the world map"
	AL["CMD_HELP6"] = "Enable/disable all the alerts"
	AL["CMD_HELP7"] = "Enable/disable events alerts"
	AL["CMD_HELP8"] = "Enable/disable treasures alerts"
	AL["CMD_HELP9"] = "Enable/disable rare NPCs alerts"
	AL["CMD_HIDE"] = "Hiding RareScanner icons in the world map"
	AL["CMD_HIDE_EVENTS"] = "Hiding RareScanner event icons in the world map"
	AL["CMD_HIDE_RARES"] = "Hiding RareScanner rare icons in the world map"
	AL["CMD_HIDE_TREASURES"] = "Hiding RareScanner treasure icons in the world map"
	AL["CMD_SHOW"] = "Showing RareScanner icons in the world map"
	AL["CMD_SHOW_EVENTS"] = "Showing RareScanner event icons in the world map"
	AL["CMD_SHOW_RARES"] = "Showing RareScanner rare icons in the world map"
	AL["CMD_SHOW_TREASURES"] = "Showing RareScanner treasure icons in the world map"
	AL["CONTAINER"] = "Container"
	AL["DATABASE_HARD_RESET"] = "Since the most recient expansion and with the last version of RareScanner big changes have occured in the database, which required a database reset in order to avoid inconsistencies. Sorry for the inconvenience."
	AL["DISABLE_SEARCHING_RARE_TOOLTIP"] = "Disable alerts for this rare NPC"
	AL["DISABLE_SOUND"] = "Disable audio alerts"
	AL["DISABLE_SOUND_DESC"] = "When this is activated you won't receive audio alerts"
	AL["DISABLED_SEARCHING_RARE"] = "Disabled alerts for this rare NPC: "
	AL["DISPLAY"] = "Display"
	AL["DISPLAY_BUTTON"] = "Toggle showing the button and the miniature"
	AL["DISPLAY_BUTTON_CONTAINERS"] = "Toggle showing the button for treasures/chests"
	AL["DISPLAY_BUTTON_CONTAINERS_DESC"] = "Toggle showing the button for treasures/chests. It doesn't affect the alarm sound and the chat alerts"
	AL["DISPLAY_BUTTON_DESC"] = "When disabled the button and the miniature won't be shown again. It doesn't affect the alarm sound and the chat alerts"
	AL["DISPLAY_BUTTON_SCALE"] = "Scale of the button and miniature"
	AL["DISPLAY_BUTTON_SCALE_DESC"] = "This will adjust the scale of the button and miniature, being the value of 0.85 the original size"
	AL["DISPLAY_BUTTON_SCALE_POSITION"] = "Scale and position options"
	AL["DISPLAY_CONTAINER_ICONS"] = "Toggle showing container icons on the world map"
	AL["DISPLAY_CONTAINER_ICONS_DESC"] = "When disabled, icons of containers/treasures won't be shown on the world map."
	AL["DISPLAY_EVENT_ICONS"] = "Toggle showing event icons on the world map"
	AL["DISPLAY_EVENT_ICONS_DESC"] = "When disabled, icons of events won't be shown on the world map."
	AL["DISPLAY_FRIENDLY_NPC_ICONS"] = "Toggle showing friendly rare NPC icons on the world map"
	AL["DISPLAY_FRIENDLY_NPC_ICONS_DESC"] = "When disabled, icons of friendly rare NPCs won't be shown on the world map."
	AL["DISPLAY_LOG_WINDOW"] = "Toggle showing the log window"
	AL["DISPLAY_LOG_WINDOW_DESC"] = "When disabled the log window won't be shown again."
	AL["DISPLAY_LOOT_ON_MAP"] = "Display loot on map tooltips"
	AL["DISPLAY_LOOT_ON_MAP_DESC"] = "Toggle showing NPC/containers loot on the tooltip that shows up when you move the mouse over the icons"
	AL["DISPLAY_LOOT_PANEL"] = "Toggle showing loot bar"
	AL["DISPLAY_LOOT_PANEL_DESC"] = "When this is activated it will show a bar with the loot dropped by the NPC found"
	AL["DISPLAY_MAP_NOT_DISCOVERED_ICONS"] = "Toggle showing not discovered icons on the map."
	AL["DISPLAY_MAP_NOT_DISCOVERED_ICONS_DESC"] = "When disabled, icons of not discovered rare NPCs (the red and orange icons), containers or events won't be shown on the world map"
	AL["DISPLAY_MAP_OLD_NOT_DISCOVERED_ICONS"] = "Toggle showing not discovered icons on the map for older expansions."
	AL["DISPLAY_MAP_OLD_NOT_DISCOVERED_ICONS_DESC"] = "When disabled, icons of not discovered rare NPCs (the red and orange icons), containers or events won't be shown on the world map for areas that belong to older expansions."
	AL["DISPLAY_MINIATURE"] = "Toggle showing the miniature"
	AL["DISPLAY_MINIATURE_DESC"] = "When disabled the miniature won't be shown again."
	AL["DISPLAY_NPC_ICONS"] = "Toggle showing rare NPC icons on the world map"
	AL["DISPLAY_NPC_ICONS_DESC"] = "When disabled, icons of rare NPCs won't be shown on the world map."
	AL["DISPLAY_OPTIONS"] = "Display options"
	AL["DUNGEONS_SCENARIOS"] = "Dungeons/Scenarios"
	AL["ENABLE_AUTO_TOMTOM_WAYPOINTS"] = "Enable auto replacing waypoints"
	AL["ENABLE_AUTO_TOMTOM_WAYPOINTS_DESC"] = "When enabled as soon as you find an entity, the addon will replace your current Tomtom waypoints with a new one pointing to the recently entity found. When disabled a waypoint will be added only when clicking on the main button."
	AL["ENABLE_MARKER"] = "Toggle target marker"
	AL["ENABLE_MARKER_DESC"] = "When this is activated it will show a marker on top of the target when you click the main button"
	AL["ENABLE_SCAN_CHAT"] = "Toggle searching for rare NPCs through chat messages"
	AL["ENABLE_SCAN_CHAT_DESC"] = "When this is activated you will be warned visually and with a sound everytime a rare NPC yells or a chat message related with a rare NPCs is detected."
	AL["ENABLE_SCAN_CONTAINERS"] = "Toggle searching treasures or chests"
	AL["ENABLE_SCAN_CONTAINERS_DESC"] = "When this is activated you will be warned visually and with a sound everytime a treasure or chest shows up in your minimap"
	AL["ENABLE_SCAN_EVENTS"] = "Toggle searching events"
	AL["ENABLE_SCAN_EVENTS_DESC"] = "When this is activated you will be warned visually and with a sound everytime an event shows up in your minimap"
	AL["ENABLE_SCAN_GARRISON_CHEST"] = "Toggle searching garrison treasure"
	AL["ENABLE_SCAN_GARRISON_CHEST_DESC"] = "When this is activated you will be warned visually and with a sound everytime your garrison chest shows up in your minimap"
	AL["ENABLE_SCAN_IN_INSTANCE"] = "Toggle scanning in instances"
	AL["ENABLE_SCAN_IN_INSTANCE_DESC"] = "When this is activated the addon will work as usual while you are in an instance (dungeon, raid, etc)"
	AL["ENABLE_SCAN_ON_TAXI"] = "Toggle scanning while using a transportation"
	AL["ENABLE_SCAN_ON_TAXI_DESC"] = "When this is activated the addon will work as usual while you are using a transportation (flight, boat, etc.)"
	AL["ENABLE_SCAN_RARES"] = "Toggle searching rare NPCs"
	AL["ENABLE_SCAN_RARES_DESC"] = "When this is activated you will be warned visually and with a sound everytime a rare NPC shows up in your minimap"
	AL["ENABLE_SEARCHING_RARE_TOOLTIP"] = "Enable alerts for this rare NPC"
	AL["ENABLE_TOMTOM_SUPPORT"] = "Toggle Tomtom's support"
	AL["ENABLE_TOMTOM_SUPPORT_DESC"] = "When this is activated it will add a Tomtom's waypoint at the entitie's found coordinates"
	AL["ENABLED_SEARCHING_RARE"] = "Enabled alerts for this rare NPC: "
	AL["EVENT"] = "Event"
	AL["EXPEDITION_ISLANDS"] = "Expedition islands"
	AL["FILTER"] = "NPC filters"
	AL["FILTER_CONTINENT"] = "Continent/Category"
	AL["FILTER_CONTINENT_DESC"] = "Continent or category name"
	AL["FILTER_NPCS_ONLY_MAP"] = "Enable filters only in the world map"
	AL["FILTER_NPCS_ONLY_MAP_DESC"] = "When enabled you will still get alerts from filtered NPCs but they won't show up in your world map. When disabled you won't get alerts from filtered NPCs at all."
	AL["FILTER_RARE_LIST"] = "Filter searching for rare NPCs"
	AL["FILTER_RARE_LIST_DESC"] = "Toggle searching for this rare NPC. When disabled you won't get an alert when this NPC is found."
	AL["FILTER_ZONE"] = "Zone"
	AL["FILTER_ZONE_DESC"] = "Zone inside the continent or category"
	AL["FILTER_ZONES_LIST"] = "Zone list"
	AL["FILTER_ZONES_LIST_DESC"] = "Toggle alerts in this zone. When disabled you won't get an alert when a rare NPC, event or treasure is found in this zone."
	AL["FILTER_ZONES_ONLY_MAP"] = "Enable filters only in the world map"
	AL["FILTER_ZONES_ONLY_MAP_DESC"] = "When enabled you will still get alerts from NPCs that belong to filtered zones but they won't show up in your world map. When disabled you won't get alerts from NPCs that belong to filtered zones at all."
	AL["FILTERS"] = "Rare NPCs filters"
	AL["FILTERS_SEARCH"] = "Search"
	AL["FILTERS_SEARCH_DESC"] = "Type the name of the NPC to filter the list below"
	AL["GENERAL_OPTIONS"] = "General options"
	AL["JUST_SPAWNED"] = "%s just showed up. Check your map!"
	AL["LEFT_BUTTON"] = "Left-click"
	AL["LOCK_BUTTON_POSITION"] = "Lock buttons position"
	AL["LOCK_BUTTON_POSITION_DESC"] = "When enabled you won't be able to change the position of the button by dragging and dropping it."
	AL["LOG_WINDOW_AUTOHIDE"] = "Autohide logged NPC buttons"
	AL["LOG_WINDOW_AUTOHIDE_DESC"] = "Hides each NPC button after the time selected (in minutes). If you select zero minutes the buttons will remain until you close the log window, or it reaches the maximun number of buttons (in which case the oldest will be replaced)."
	AL["LOG_WINDOW_OPTIONS"] = "Log window options"
	AL["LOOT_CATEGORY_FILTERED"] = "Filter enabled for the category/subcategory: %s/%s. You can disable this filter by clicking again on the loot icon or from the RareScanner addon's menu"
	AL["LOOT_CATEGORY_FILTERS"] = "Category filters"
	AL["LOOT_CATEGORY_FILTERS_DESC"] = "Filter the loot shown by category"
	AL["LOOT_CATEGORY_NOT_FILTERED"] = "Filter disabled for the category/subcategory: %s/%s"
	AL["LOOT_DISPLAY_OPTIONS"] = "Display options"
	AL["LOOT_DISPLAY_OPTIONS_DESC"] = "Display options for the loot bar"
	AL["LOOT_FILTER_COLLECTED"] = "Filter collected pets, mounts and toys."
	AL["LOOT_FILTER_COLLECTED_DESC"] = "When activated, only mounts, pets and toys that you haven't collected yet will be show on the loot bar. This filter doesn't affect other kinds of lootable items, whatsoever."
	AL["LOOT_FILTER_COMPLETED_QUEST"] = "Filter quest items that don't begin a new quest"
	AL["LOOT_FILTER_COMPLETED_QUEST_DESC"] = "When activated, any item that is a requirement for a quest, or that begins an already completed quest, won't show up on the loot bar."
	AL["LOOT_FILTER_NOT_EQUIPABLE"] = "Filter non-equipable items"
	AL["LOOT_FILTER_NOT_EQUIPABLE_DESC"] = "When activated, armor and weapons that this character cannot wear won't show up on the loot bar. This filter doesn't affect other kinds of lootable items, whatsoever."
	AL["LOOT_FILTER_NOT_MATCHING_CLASS"] = "Filter items that require a different class than yours"
	AL["LOOT_FILTER_NOT_MATCHING_CLASS_DESC"] = "When activated, any item that requires a specific class to be used that doesn't match yours, won't show up on the loot bar."
	AL["LOOT_FILTER_NOT_MATCHING_FACTION"] = "Filter items that require a different faction than yours"
	AL["LOOT_FILTER_NOT_MATCHING_FACTION_DESC"] = "When activated, any item that requires a specific faction to be used that doesn't match yours, won't show up on the loot bar."
	AL["LOOT_FILTER_NOT_TRANSMOG"] = "Show only transmog armor and weapons"
	AL["LOOT_FILTER_NOT_TRANSMOG_DESC"] = "When activated, only armor and weapons that you haven't collected yet will be shown on the loot bar. This filter doesn't affect other kinds of lootable items, whatsoever."
	AL["LOOT_FILTER_SUBCATEGORY_DESC"] = "Toggle showing this kind of loot on the loot bar. When disabled you won't see any item that matches this category on the loot shown when you find a rare NPC."
	AL["LOOT_FILTER_SUBCATEGORY_LIST"] = "Subcategories"
	AL["LOOT_ITEMS_PER_ROW"] = "Number of items per row to display"
	AL["LOOT_ITEMS_PER_ROW_DESC"] = "Sets the number of items to display per row on the loot bar. If the number is less than the maximum several rows will be displayed."
	AL["LOOT_MAIN_CATEGORY"] = "Main category"
	AL["LOOT_MAX_ITEMS"] = "Number of items to display"
	AL["LOOT_MAX_ITEMS_DESC"] = "Sets the maximum number of items to display on the loot bar."
	AL["LOOT_MIN_QUALITY"] = "Minimum loot quality"
	AL["LOOT_MIN_QUALITY_DESC"] = "Defines the minimum loot quality to show in the loot bar"
	AL["LOOT_OPTIONS"] = "Loot options"
	AL["LOOT_OTHER_FILTERS"] = "Other filters"
	AL["LOOT_OTHER_FILTERS_DESC"] = "Other filters"
	AL["LOOT_PANEL_OPTIONS"] = "Loot bar options"
	AL["LOOT_SUBCATEGORY_FILTERS"] = "Subcategory filters"
	AL["LOOT_TOGGLE_FILTER"] = "Alt-Left-Click to toggle filter"
	AL["LOOT_TOOLTIP_POSITION"] = "Loot tooltip position"
	AL["LOOT_TOOLTIP_POSITION_DESC"] = "Defines where to show the loot tooltip that appears when you move the mouse over an icon, in respect to the button"
	AL["MAIN_BUTTON_OPTIONS"] = "Main button options"
	AL["MAP_MENU_DISABLE_LAST_SEEN_CONTAINER_FILTER"] = "Show containers that you saw a long time ago but that can respawn"
	AL["MAP_MENU_DISABLE_LAST_SEEN_EVENT_FILTER"] = "Show events that you saw a long time ago but that can respawn"
	AL["MAP_MENU_DISABLE_LAST_SEEN_FILTER"] = "Show rare NPCs that you saw a long time ago but that can respawn"
	AL["MAP_MENU_SHOW_CONTAINERS"] = "Show container icons on map"
	AL["MAP_MENU_SHOW_EVENTS"] = "Show event icons on map"
	AL["MAP_MENU_SHOW_NOT_DISCOVERED"] = "Not discovered entities"
	AL["MAP_MENU_SHOW_NOT_DISCOVERED_OLD"] = "Not discovered entities (older expansions)"
	AL["MAP_MENU_SHOW_RARE_NPCS"] = "Show rare NPC icons on map"
	AL["MAP_NEVER"] = "Never"
	AL["MAP_OPTIONS"] = "Map options"
	AL["MAP_SCALE_ICONS"] = "Scale of the icons in the world map"
	AL["MAP_SCALE_ICONS_DESC"] = "This will adjust the scale of the icons in the world map, being the value of 1 the original size."
	AL["MAP_SHOW_ICON_AFTER_COLLECTED"] = "Keep showing container icons after looted"
	AL["MAP_SHOW_ICON_AFTER_COLLECTED_DESC"] = "When disabled the icon will disappear after you loot the container."
	AL["MAP_SHOW_ICON_AFTER_COMPLETED"] = "Keep showing event icons after completion"
	AL["MAP_SHOW_ICON_AFTER_COMPLETED_DESC"] = "When disabled the icon will disappear after you complete the event."
	AL["MAP_SHOW_ICON_AFTER_DEAD"] = "Keep showing NPC icons after death"
	AL["MAP_SHOW_ICON_AFTER_DEAD_DESC"] = "When disabled the icon will disappear after you kill the NPC. The icon will reappear as soon as you find the NPC again. This option only works with NPCs that keep being rares after killing them."
	AL["MAP_SHOW_ICON_AFTER_DEAD_RESETEABLE"] = "Keep showing NPC icons after death (only in resetable zones)"
	AL["MAP_SHOW_ICON_AFTER_DEAD_RESETEABLE_DESC"] = "When disabled the icon will disappear after you kill the NPC. The icon will reappear as soon as you find the NPC again. This option only works with NPCs that keep being rares after killing them in zones that reset with world quests."
	AL["MAP_SHOW_ICON_CONTAINER_MAX_SEEN_TIME"] = "Timer to hide container icons (in minutes)"
	AL["MAP_SHOW_ICON_CONTAINER_MAX_SEEN_TIME_DESC"] = "Sets the maximum number of minutes since you have seen the container. After that time, the icon won't be shown on the world map until you find the container again. If you select zero minutes the icons will be shown regardless of how long since you have seen the container. This filter doesn't apply to containers that are part of an achievement."
	AL["MAP_SHOW_ICON_EVENT_MAX_SEEN_TIME"] = "Timer to hide event icons (in minutes)"
	AL["MAP_SHOW_ICON_EVENT_MAX_SEEN_TIME_DESC"] = "Sets the maximum number of minutes since you have seen the event. After that time, the icon won't be shown on the world map until you find the event again. If you select zero minutes the icons will be shown regardless of how long since you have seen the event."
	AL["MAP_SHOW_ICON_MAX_SEEN_TIME"] = "Timer to hide rare NPC icons (in minutes)"
	AL["MAP_SHOW_ICON_MAX_SEEN_TIME_DESC"] = "Sets the maximum number of minutes since you have seen the NPC. After that time, the icon won't be shown on the world map until you find the NPC again. If you select zero minutes the icons will be shown regardless of how long since you have seen the rare NPC."
	AL["MAP_TOOLTIP_ACHIEVEMENT"] = "This is an objective of the achievement %s"
	AL["MAP_TOOLTIP_ALREADY_COMPLETED"] = "This event is already completed. Restart on: %s"
	AL["MAP_TOOLTIP_ALREADY_KILLED"] = "This NPC is already killed. Restart on: %s"
	AL["MAP_TOOLTIP_ALREADY_OPENED"] = "This container is already opened. Restart on: %s"
	AL["MAP_TOOLTIP_CONTAINER_LOOTED"] = "Shift-Left-Click to set as looted."
	AL["MAP_TOOLTIP_DAYS"] = "days"
	AL["MAP_TOOLTIP_EVENT_DONE"] = "Shift-Left-Click to set as completed"
	AL["MAP_TOOLTIP_IGNORE_ICON"] = "Shift-Left-Click to hide this icon forever if it shouldn't be here."
	AL["MAP_TOOLTIP_KILLED"] = "Shift-Left-Click to set as killed"
	AL["MAP_TOOLTIP_NOT_FOUND"] = "You haven't seen this NPC"
	AL["MAP_TOOLTIP_SEEN"] = "Seen before: %s"
	AL["MAP_TOOLTIP_SHOW_OVERLAY"] = "Left-click to toggle showing other spawn spots"
	AL["MARKER"] = "Target marker"
	AL["MARKER_DESC"] = "Choose the marker to add on top of the target when you click the main button."
	AL["MESSAGE_OPTIONS"] = "Messages options"
	AL["MIDDLE_BUTTON"] = "Middle-click"
	AL["MINIMAP_SCALE_ICONS"] = "Scale of the icons in the minimap"
	AL["MINIMAP_SCALE_ICONS_DESC"] = "This will adjust the scale of the icons in the minimap, being the value of 0.7 the original size."
	AL["NAVIGATION_ENABLE"] = "Toggle navigation"
	AL["NAVIGATION_ENABLE_DESC"] = "When enabled the navigation arrows will show up beside the main button to allow you access to newer or older entities found"
	AL["NAVIGATION_LOCK_ENTITY"] = "Block display of new entities if one is already shown"
	AL["NAVIGATION_LOCK_ENTITY_DESC"] = "When enabled, if the main button is displaying an entity in your screen, it won't update to a newer one automatically. An arrow will appear allowing you to access the new entity whenever you are ready"
	AL["NAVIGATION_OPTIONS"] = "Navigation options"
	AL["NAVIGATION_SHOW_NEXT"] = "Show next entity found"
	AL["NAVIGATION_SHOW_PREVIOUS"] = "Show previous entity found"
	AL["NOT_TARGETEABLE"] = "Not targetable"
	AL["NOTE_10263"] = "The [Scarshield Warlock] opens a portal every now and then where the rare NPC can be summoned from."
	AL["NOTE_129836"] = "It doesn't have a vignette, so you won't get the alert from it. It is in the basement of the building."
	AL["NOTE_130350"] = "You have to ride this rare to the container that you will find by following the path to the right of this position."
	AL["NOTE_131453"] = "You have to ride [Guardian of the Spring] to this position. The horse is a friendly rare that you will find by following the path to the left of this container."
	AL["NOTE_131735"] = "He is a neutral NPC. Once you kill him, a little piggy will show up giving you the pet [Taptaf]"
	AL["NOTE_135448"] = "Only available in mythic difficulty. You have to find a [Discarded Cell Key] (they spawn on top of the furniture around the place) to open the prison where this skull shows up. Once inside, go through the hole on the wall and arrive to a room with a bucket. Click on it to summon the rare NPC."
	AL["NOTE_135497"] = "Only available while doing the daily quest [Aid from Nordrassil] obtained from Mylune. While you are on this quest you will find mushrooms under the trees. Clicking on them might spawn this NPC."
	AL["NOTE_140474"] = "You have to collect 20x[Abyssal Fragment] (world drop). Once you have the 20 items click on them to create [Abhorrent Essence of the Abyss]. You have to use the last item at the coordinates 73.23 (behind a waterfall). Once you use the item, it will point you to go to a mine where you can summon the rare NPC (entrance of the mine at the coordinates 46.36)"
	AL["NOTE_149847"] = "When you aproach to him, he will tell you a colour that he hates. Once you know what colour it is, you have to go to the coordinates 63.41 where you will be painted that colour. When you will come back to his position, he will attack you."
	AL["NOTE_149886"] = "He will show up ONLY once as soon as you step into the Royal Library. It's just a mere tribute to Stan Lee from Marvel."
	AL["NOTE_149887"] = "He will show up ONLY once as soon as you step into the house at this position. It's just a mere tribute to Stan Lee from Marvel."
	AL["NOTE_150342"] = "Only available during the event [Drill Rig DR-TR35]."
	AL["NOTE_150394"] = "In order to kill him you have to bring him to the coordinates 63.38, where there is a device with blue lightning. Once the NPC is touched by lightning, it will explode and you will be able to loot him."
	AL["NOTE_151124"] = "You have to loot a [Smashed Transport Relay] from the enemies that appear during the event [Drill Rig DR-JD99] (coordinates 59.67) and then use it on the machine that is found on the platform."
	AL["NOTE_151159"] = "He is available only when [Oglethorpe Obnoticus] is in Mechagon (coordinates 72.37). He wanders around Mechagon, so check in every street. Killing him makes [OOX-Avenger/MG] to spawn."
	AL["NOTE_151202"] = "In order to summon him you have to connect the [Wires] on the shore, with the [Pylons] inside the water."
	AL["NOTE_151296"] = "First check if [Oglethorpe Obnoticus] is in Mechagon (coordinates 72.37). If he is there, then you have to find and kill [OOX-Fleetfoot/MG] (it is a chicken robot wandering around Mechagon). Once you find him and kill him, come back to this icon's coordinates."
	AL["NOTE_151308"] = "Only available during [Drill Rig] events."
	AL["NOTE_151569"] = "You require a [Hundred-Fathom Lure] to summon it."
	AL["NOTE_151627"] = "You need to use a [Exothermic Evaporator Coil] on the machine that is found on the platform."
	AL["NOTE_151933"] = "In order to kill him you have to use [Beastbot Powerpack] (you can get the schema at the coordinates 60.41)."
	AL["NOTE_152007"] = "It is wandering in this area, so the coordinates might not be very accurate."
	AL["NOTE_152113"] = "Only available during the event [Drill Rig DR-CC88]."
	AL["NOTE_152569"] = "When you aproach to him, he will tell you a colour that he hates. Once you know what colour it is, you have to go to the coordinates 63.41 where you will be painted that colour. When you will come back to his position, he will attack you."
	AL["NOTE_152570"] = "When you aproach to him, he will tell you a colour that he hates. Once you know what colour it is, you have to go to the coordinates 63.41 where you will be painted that colour. When you will come back to his position, he will attack you."
	AL["NOTE_153000"] = "Only available while the daily quest [Bugs, Lots of 'Em!] is active."
	AL["NOTE_153200"] = "Only available during the event [Drill Rig DR-JD41]."
	AL["NOTE_153205"] = "Only available during the event [Drill Rig DR-JD99]."
	AL["NOTE_153206"] = "Only available during the event [Drill Rig DR-TR28]."
	AL["NOTE_153228"] = "It shows up after killing a LOT of [Upgraded Sentry] that wander around the area."
	AL["NOTE_154225"] = "He is available only on the interface that you can access using [Personal Time Displacer] that you can create with resources collected in Mechagon. Important: He won't spawn while Chromie's daily quest is available."
	AL["NOTE_154332"] = "It is in a cave. The entrance is located at the coordinates 57,38."
	AL["NOTE_154333"] = "It is in a cave. The entrance is located at the coordinates 57,38."
	AL["NOTE_154342"] = "He is available only on the interface that you can access using [Personal Time Displacer] that you can create with resources collected in Mechagon."
	AL["NOTE_154559"] = "It is in a cave. The entrance is located at the coordinates 70,58."
	AL["NOTE_154604"] = "It is in a cave. The entrance is located at the coordinates 36,20."
	AL["NOTE_154701"] = "Only available during the event [Drill Rig DR-CC61]."
	AL["NOTE_154739"] = "Only available during the event [Drill Rig DR-CC73]."
	AL["NOTE_155531"] = "You have to use the orb above him (Essence of the Sun) to get [Aura of the Sun] and be able to attack him."
	AL["NOTE_156709"] = "You have to kill Faceless Despoiler (normal NPC) to force this one to spawn."
	AL["NOTE_157162"] = "Inside the temple. The entrance is located at the coordinates 22,24."
	AL["NOTE_158531"] = "You have to kill Voidwarped Neferset (normal NPC) to force this one to spawn."
	AL["NOTE_158632"] = "You have to kill Burbling Fleshbeast (normal NPC) to force this one to spawn."
	AL["NOTE_158706"] = "You have to kill Oozing Putrefaction (normal NPC) to force this one to spawn."
	AL["NOTE_159087"] = "You have to kill N'Zoth Bonestripper (normal NPC) to force this one to spawn."
	AL["NOTE_160968"] = "Inside the temple. The entrance is located at the coordinates 22,24."
	AL["NOTE_162171"] = "It is in a cave. The entrance is located at the coordinates 45,58."
	AL["NOTE_162352"] = "It is in a cave. The entrance is underwater at the coordinates 52,40."
	AL["NOTE_280951"] = "Follow the railway until you find a cart. Ride it to discover the treasure."
	AL["NOTE_287239"] = "If you are horde you have to complete Vol'dun campaign in order to have access to the temple."
	AL["NOTE_289647"] = "The treasure is in a cave. The entrance is at the coordinates 65.11, between some trees almost on top of the mountain."
	AL["NOTE_292673"] = "1 of 5 scrolls. Read all of them to discover the treasure [Secret of the Depths]. It is in the basement. Hide this icon manually once you read it."
	AL["NOTE_292674"] = "2 of 5 scrolls. Read all of them to discover the treasure [Secret of the Depths]. It is under the wood floor, in the corner beside a bunch of candles. Hide this icon manually once you read it."
	AL["NOTE_292675"] = "3 of 5 scrolls. Read all of them to discover the treasure [Secret of the Depths]. It is in the basement. Hide this icon manually once you read it."
	AL["NOTE_292676"] = "4 of 5 scrolls. Read all of them to discover the treasure [Secret of the Depths]. It is in the top floor. Hide this icon manually once you read it."
	AL["NOTE_292677"] = "5 of 5 scrolls. Read all of them to discover the treasure [Secret of the Depths]. It is in an underground cave. The entrance is under water at the coordinates 72.40 (water pool at the monastery). Hide this icon manually once you read it."
	AL["NOTE_292686"] = "After reading the 5 scrolls, use the [Ominous Altar] to obtain [Secret of the Depths]. Warning: Using the altar will teleport you to the middle of the sea. Hide this icon manually once you use it."
	AL["NOTE_293349"] = "It is inside the shed, on top of a shelf."
	AL["NOTE_293350"] = "This treasure is hidden in a cave underneath. Go to the coordinates 61.38, and set the camera on top, then jump backwards through the little crack on the floor and land on the ledge."
	AL["NOTE_293852"] = "You won't see this until you collect [Soggy Treasure Map] from the pirates at Freehold"
	AL["NOTE_293880"] = "You won't see this until you collect [Fading Treasure Map] from the pirates at Freehold"
	AL["NOTE_293881"] = "You won't see this until you collect [Yellowed Treasure Map] from the pirates at Freehold"
	AL["NOTE_293884"] = "You won't see this until you collect [Singed Treasure Map] from the pirates at Freehold"
	AL["NOTE_297828"] = "The raven flying on top holds the key. Kill it."
	AL["NOTE_297891"] = "You have to disable the runes in this order: Left, Down, Up, Right"
	AL["NOTE_297892"] = "You have to disable the runes in this order: Left, Right, Down, Up"
	AL["NOTE_297893"] = "You have to disable the runes in this order: Right, Up, Left, Down"
	AL["NOTE_326395"] = "You have to enable the [Arcane device] that is found on top of a table beside the chest in order to start the minigame. To pass the game you have to separate the three triangles. Click on the orbs to switch their positions."
	AL["NOTE_326396"] = "You have to enable the [Arcane device] that is found on the ground beside the chest in order to start the minigame. To pass the game you have to separate the two rectangles. Click on the orbs to switch their positions."
	AL["NOTE_326397"] = "You have to enable the [Arcane device] that is found on the ground beside the chest in order to start the minigame. To pass the game you have to line up three red runes."
	AL["NOTE_326398"] = "You have to enable the [Arcane device] that is found on top of a table beside the chest in order to start the minigame. To pass the game you have to line up four cyan runes."
	AL["NOTE_326399"] = "It's in a cave underwater. You have to complete a minigame where you have to shoot the fire balls before they touch the circles on the ground. Everytime a ball touches the ground or you use the spell without hitting a ball, the energy will decrease, and if it reaches zero then you will have to start again."
	AL["NOTE_326400"] = "It is in a cave. You have to complete a minigame where you have to shoot the fire balls before they touch the circles on the ground. Everytime a ball touches the ground or you use the spell without hitting a ball, the energy will decrease, and if it reaches zero then you will have to start again."
	AL["NOTE_326403"] = "It is inside the building. You have to access it from the back."
	AL["NOTE_326405"] = "It is between some ruins in the highest level of the map."
	AL["NOTE_326406"] = "It is on top of a mountain in the highest level of the map. It's hard to get there on foot, but it's possible from the south side."
	AL["NOTE_326407"] = "It is on top of a mountain in the highest level of the map."
	AL["NOTE_326408"] = "It is in a cave underwater. The entrance is in the lake to the south (coordinates 57,39)."
	AL["NOTE_326410"] = "It is in a cave in the lower level of the map."
	AL["NOTE_326411"] = "It is between some stones in the highest level of the map."
	AL["NOTE_326413"] = "It is in a cave in the lower level of the map."
	AL["NOTE_326415"] = "It requires flying or you can use a [Goblin Glider Kit] from the tall mountain beside. The chest is on top of the coral bridge."
	AL["NOTE_326416"] = "It is in the highest level of the map, inside a tower in ruins."
	AL["NOTE_329783"] = "It is on the roof (access at coordinates 83.33). You have to complete a minigame where you have to shoot the fire balls before they touch the circles on the ground. Everytime a ball touches the ground or you use the spell without hitting a ball, the energy will decrease, and if it reaches zero then you will have to start again."
	AL["NOTE_332220"] = "You have to complete a minigame where you have to shoot the fire balls before they touch the circles on the ground. Everytime a ball touches the ground or you use the spell without hitting a ball, the energy will decrease, and if it reaches zero then you will have to start again."
	AL["PROFILES"] = "Profiles"
	AL["RAIDS"] = "Raids"
	AL["RESET_POSITION"] = "Reset position"
	AL["RESET_POSITION_DESC"] = "Restores the original position of the main button."
	AL["SHOW_CHAT_ALERT"] = "Toggle showing chat alerts"
	AL["SHOW_CHAT_ALERT_DESC"] = "Shows a private message in the chat every time a treasure, chest or NPC is found"
	AL["SHOW_RAID_WARNING"] = "Toggle showing raid warnings"
	AL["SHOW_RAID_WARNING_DESC"] = "Shows a raid warning on your screen every time a treasure, chest or NPC is found"
	AL["SOUND"] = "Sound"
	AL["SOUND_OPTIONS"] = "Sound options"
	AL["SOUND_VOLUME"] = "Volume"
	AL["SOUND_VOLUME_DESC"] = "Sets the sound volume level"
	AL["TEST"] = "Launch Test"
	AL["TEST_DESC"] = "Press the button to show an alert example. You can drag and drop the panel to another position where it will be shown from now on."
	AL["TOC_NOTES"] = "Minimap scanner. Warns you visually with a button and a miniature and plays a sound everytime a rare NPC, treasure/chest or event shows up in your minimap"
	AL["TOGGLE_FILTERS"] = "Toggle filters"
	AL["TOGGLE_FILTERS_DESC"] = "Toggle all filters at once"
	AL["TOOLTIP_BOTTOM"] = "Lower side"
	AL["TOOLTIP_CURSOR"] = "Follow cursor"
	AL["TOOLTIP_LEFT"] = "Left side"
	AL["TOOLTIP_RIGHT"] = "Right side"
	AL["TOOLTIP_TOP"] = "Upper side"
	AL["UNKNOWN"] = "Unknown"
	AL["UNKNOWN_TARGET"] = "Unknown target"
	AL["ZONE_1332"] = "%s (Warfront)"
	AL["ZONE_1527"] = "%s (BFA Assault)"
	AL["ZONE_1530"] = "%s (BFA Assault)"
	AL["ZONE_1570"] = "%s (BFA Lesser vision of N'Zoth)"
	AL["ZONE_1571"] = "%s (BFA Lesser vision of N'Zoth)"
	AL["ZONE_317"] = "%s (Human side)"
	AL["ZONE_318"] = "%s (Undead side)"
	AL["ZONE_943"] = "%s (Warfront)"
	AL["ZONES_FILTER"] = "Zone filters"
	AL["ZONES_FILTERS_SEARCH_DESC"] = "Type the name of the zone to filter the list below"
	
	AL["NOTE_154148"] = "You have to click on 4 [Undisturbed Specimen] (some short of void eggs that are attached to the columns in the area) to summon her."

	-- CONTINENT names
	AL["ZONES_CONTINENT_LIST"] = {
		[9999] = "Class Halls"; --Class Halls
		[9998] = "Darkmoon Island"; --Darkmoon Island
		[9997] = "Dungeons/Scenarios"; --Dungeons/Scenarios
		[9996] = "Raids"; --Raids
		[9995] = "Unknown"; --Unknown
		[9994] = "Expedition islands"; --Expedition islands
	}
end